Ogonts

Description
Stout humanoids with rough reddish skin and a mane of hair which grows long across their heads and backs. They posess large muscular arms and hands which allow them to quickly scale the twisting terrain of the Divling Highlands.

[edit]Groups, Nations, Territories
They live in the Divling Highlands and have newly formed the Divling nation.

[edit]Society
Ogonts form small collective communities where each member shares work and raises the young under the orders of a community leader who is a direct agent of a monarch. Community bonds are flexible and Ogonts frequently detach themselves from their current community in order to migrate to another. Blood ties are similarly weak, and it is actually rare for Ogont children to form a special bond with their biological parents.

[edit]Names
What naming conventions do they have? Names: Dod, Yig, Tun, Cau, etc.

Ogonts generally take monosyllabic names.

[edit]Stats

 *  Abilities : what abilities have they acquired?
 * Skills : What skills do they have?
 *  Languages : What languages can they speak?

[''All three categories must be modified with a Modify Populace action to be able to provide fluff for at least two of the three sections. Additionally, you may add two different actions to the two categories you wish to provide fluff for with the Modify action''.]

[edit]Classes
What classes can they be?

[edit]Techs
Masonry

[edit]Sample Monster
If you were to run into one of these in the woods, how loudly would it shout boo?

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